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Corporate Team Challenge

 
Overview:

So why is this one of our most requested trainings?  Its simple:

  • Experience-based learning boosts individual and organizational performance
  • Highly flexible to meet your needs
  • Designed to meet your time schedule: from one hour to multi-day
  • Each challenge is designed to mirror real-time work challenges
  • Learning opportunities are immediate
  • May be a standalone program or combined with one of our assessment tools.
 

Every program is custom designed to meet the needs and challenges your team is currently faced with:

  • Change Initiative
  • New Product Launch
  • Newly Formed Project Teams
  • Low Morale
  • Need a reminder that work can be FUN when we pull together!
 
Specifics:

Each event is typically a half to a full day in length, with each challenge lasting about one hour.  However, we have provided programs the run several days in length.  This event can take place most anywhere, either onsite or offsite, indoors or outdoors.  The key to this team building program, as well as all of our corporate team building events is in the facilitation and debriefing. Immediately following the team challenge, your highly trained, professional facilitator will guide each team through a thorough conversation around the following topics, which we align with your overall goals for the training:

  • Experience of the team in this initiative
  • Group Dynamics
  • Application of experience back to the workplace
  • Goal implementation process
 
Sample Half-Day Agenda:
 

1:00 – 1:30 / Group Juggle & Debrief

Overview:
Participants are grouped into a very large circle. The facilitator brings out 3 -7 objects (plush toss-able items) and the group is told they will learn how to juggle. One item is thrown across the circle to one of the participants, he/she then throws the item to another participant and so on until toss-able’s are flying everywhere. The team is challenged to juggle the toss-able’s without dropping any and completing the exercise in less and less time. This challenge starts out as wild and crazy fun chaos ends up with a highly functional and efficient team process.
 
Outcomes:
As the group is challenged to improve their performance barriers are identified and creative solutions are introduced to overcome self-imposed limitations. Participants open up to experiential learning as they enjoy having fun together and gaining insights into real world business issues.
 

1:30 – 2:30 / Human Calculator & Debrief

Overview:
This activity goes in six rounds.  Each round consists of the team planning and scoring points on the human calculator; team members touching numbers in sequential order in the most efficient manner possible score points.  The team is challenged to identify and take responsibility for any mistakes they make and report those to the facilitator.  The facilitator also watches for mistakes and the two reports are compared.  Teams work to become more efficient with every round.   Those teams, which execute solid teamwork, are successful.
 
Outcomes:

Planning, problem solving, process-improvement, execution, resource management and communication.

 

2:30 – 2:45 / Intermission

 

2:45 – 3:45        Corporate Maze & Debrief

Overview:
An 8 x 8 grid, divided into 64 squares is the corporate maze. Participants enter the maze one at a time and figure out the correct path through the maze by trial and error. The first time a "bad" square is stepped on there is no penalty. However, don't let one of your teammates step on that square again or dire consequences will occur. Keeping track of the path and surrounding bad squares challenges even the most proficient teams.
 
Outcomes:
Effective planning, knowledge management, task mastery, roles and responsibilities.
 

3:45 – 4:45 / Insanity & Debrief

Overview:
Five hoops are strategically placed in an open area, in similar fashion to the layout on a die; the team is then divided into four groups and assigned one of the outer hoops.  The center hoop is loaded with company resources.  The object of this activity is for your team to retrieve all the resources from the center hoop.  Each team is expected to adhere to the following rules: No throwing, no running, no guarding your team’s hoop, and carry no more than one resource at a time. 
 
Outcomes:
Cooperation, collaboration, challenges the “silo effect” and turf-wars
 

4:45 – 5:00 / Closing

 
 
 
 
 
 
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